Our Mage Guild



The Crimson Chaos Morgoth Mage Guild exists to benefit the Mages of Port Crimson Chaos, and exchange student programs in the following ways: 


* to set the guidelines regarding the use of magic, and to define the user hierarchy; 
* to train and guide the Mages of the village from an apprentice level to High Mage; 
* to generate roleplay, both within the Guild and with the Port of Crimson Chaos; 
* to develop events intended to bring the village together and entertain; 
* to enforce the accepted use of magic in the village, in regards to good role play and good sportsmanship.


The guild of magic is open to all beings that practice, study, or wish to learn The Art of Magic. The great guild is not aligned to any alignment, race, or creed when it comes to our pursuit. We support all sub-schools of magic as well as the generalist traditions.

Our magicians are involved in quests, training, and creation of magical items. We stand for the protection of the village and are here to serve as advisors for the council when it comes to the lore of the art.

For magic is what will break our chains and set us free, we are the chosen who walk in the path of enlightenment.

The Guild is a place of peace, safe and NEUTRAL ground for cooperation and learning, helping each other, sharing information and advice, and encouragement. It’s purpose is to assist mages on their path to acquire and develop their knowledge and hone their RP skills, as well as be their home, open for the adepts of magic in Crimson Chaos regardless their ranks and levels of RP experience, race, group or faction affiliations.

The Guild’s intent is to provide a place where both peaceful (non-combat inclined) and combat-oriented mages can learn, train, test and demonstrate their skills, involve in RP, prepare future RP plots and cooperate with other Guilds and groups, discuss various topics, or have fun and relax.

The Guild activities (present and planned) include: meetings and classes, trainings and sparring, ceremonies and fun events, quests, literary and art contests, duels and tournaments. That list is always open, and the members’ input and constructive creativeness are most welcome.